Tuesday, May 10, 2016

Last Post (?)


Too often, we don't think about the end until it's actually here.

Ha, guess what I'm going through at the moment?

Yep, I'm graduating in less than a week! As glad as I am to be done with school, I'm gonna miss this class a lot. It was always the best two hours of my day. Luckily, the college I'm going to has one of the best Animation programs in my state - the guy who runs it founded the class I've been taking for the past three years, in fact!

If any of my classmates are reading this: I know I didn't talk too often, but I'll miss you like crazy. And to my teacher: thanks again for inspiring me. I'll see you later.


- BB

Tuesday, February 9, 2016

My Art - 3 (Salamanders and Fish)

Okay, NOW I'll post some original concepts!




Let's start simple - have two fish from a practice we did back in August. I don't have much to say about them, so on to the next thing!



Last year I sat down wanting to draw some sort of giant sad salamander that woke once a millennium to lay judgement on the world. I never figured out what the inside of its mouth looked like, but otherwise I'm pretty happy with this concept! Here's to hoping I find a use for it in the future.

Well, that's everything I cleaned up in the past weeks. Maybe I should look for more sketches to give the Photoshop treatment. Or should I start a new project? Who knows when inspiration will take a hold of me next!

Until then,
                   BB 

Monday, February 8, 2016

My Art - 2 (Aliens and Dinosaurs)

Sorry for going silent again there! I spent the past few weeks cleaning up more of my drawings in Photoshop. You know, I thought I'd be using the patching tools a lot, but I ended up using the eraser more than anything.

Anyway, today I have a few more sketches of video game enemies to share! (I'll get to the original stuff soon, don't worry.)










First up, some tentacled, obviously-B-movie-inspired aliens! I didn't expect myself to fall in love with these guys, but here I am!


And now for something completely different, yet somehow from the same series - dinosaurs! The one in the middle was my attempt to bridge the gap between the baby on the left and the full-grown rex on the right. I really like how it came out, actually; somewhere between cute and awkward, like adolescents tend to be.



Finally, some disgruntled wolves from another type of game altogether. I used to draw canines more realistically, but they never came out to my liking. That being said, I think I'll be sticking to a cartoon-y style from here on out.

Until next time,

                         BB


Friday, January 22, 2016

My Art - 1 (Scary Final Bosses and an Alien)

Hey all!

So I'll be graduating soon, and I'm thinking of taking some art classes in college. I thought I'd start putting some of my better sketches here as a sort of portfolio.

Now, as I'm sure you've figured out by now, I'm a sucker for video games. They tend to be full of great character and enemy designs! I usually end up sketching the ones I really like. I won't say which games these three are from, but believe or not, they're all from the same series.


It took me a week to clean these three up in Photoshop (my erasers aren't the best). I'll see if I can get the job done faster next time.

Until then,
                    BB


Tuesday, December 15, 2015

Project Drago, pt. 1 (probably)

It's looking like I won't be finishing this thing until after winter break. I was planning on talking about it when it was done, but what the heck!


Here, have the first page of the storyboard. Yes, he's about to bite the ball in that last square.

I'm cleaning up the first twenty frames right now. If I'm still not done with this a while after school starts up again, I might post the second storyboard page. Stay tuned!

Monday, October 12, 2015

Project Simplify, Cont.

So as I was saying...



This was my first time using a light board, so I wasn't expecting to make anything you could consider "long". I only animated half of what I'd storyboarded, in fact.



I hadn't used After Effects in almost a year, so I got some help from my teacher. (You know, I hope there are programs out there that aren't as confusing to budding animators - it would suck if not being computer-savvy was keeping people from getting their stuff out there.)

Oh, that video? It's... it's nothing important to me at all. I'm totally not saving up for a new bike for it, nope.

And now, without further ado: my very first traditionally-drawn animation!



It's funny - when I saw the finished product, I swelled up with joy. I know it's not even three seconds long, but I just wasn't expecting it to come out so smoothly.

I'm probably just being emotional. Welp, on to the next project!

Wednesday, October 7, 2015

Project Simplify


Long time no post! I'm pretty tired, so I'll make this one short and sweet.



Before I get to the good news, have some concept art. I'd been mulling over ideas for my first project of the year for a week, but I couldn't think of anything I could actually see myself completing. Then one day, I drew two circles and a line connecting them on a whim. A pair of rectangles for legs, and I was in love.

I was thinking of abandoning the tablet and making something the traditional way - you know, paper and a backlight. To make sure I didn't take up the whole first semester, I wanted the simplest muse possible, so this little circle-ostrich thing was a godsend.

My time's almost up. I'll post more tomorrow!

Thursday, May 21, 2015

Walk Cycles and Dinos

So it looks like this'll be my first post in a while and my last post for a while. Let me start with that walk cycle I mentioned last time.


I think it took so long because I felt the need to overcomplicate it. I started with the legs' "bones" in black, then covered them in "red" muscles, and then drew the final "skin" in purple.


After finishing this, I started thinking about starting one last project for the year. This is the last day of school and it's still in the storyboard stage, but I'm glad to have worked with an idea I was confident about.

You might recognize this little guy if you're into a certain Japan-only video game. Yeah, I'm that kind of nerd. Don't worry, I was gonna give credit had I finished. Anyway, I wanted to animate something that took as few strokes of the tablet pen as possible - this egg-shaped baby dino seemed to fit the bill.

The animation was going to consist of him getting bopped on the head with a shoe and proceeding to chew on it. Nothing major, just another test of my skills. Who knows - I might pick it up again next year!

Tuesday, February 10, 2015

Tablet Practice


    I've been figuring out how to use a tablet in Photoshop. I couldn't draw a straight line when I started, but two months later and I'm working on my first presentable walk cycle!


    This is a little test I finished a few weeks ago - It took a while to make, believe it or not.

Thursday, October 9, 2014

Project Curvy pt. 3: References

If you go to my school and you've been snooping around the blogs of your classmates, you might be wondering why I have so little to show after six weeks. I knew what I wanted to do with Curvy (hence the storyboard), but I took a very long time in figuring out how I was going to do it. Thus, I spent a while gathering anatomy references while working on my storyboard.



First I looked for pictures of long-necked animals - everything from deer and giraffes to Apatosaurs. I wanted to get a good idea of how Curvy's neck would look if he was an actual creature (God forbid). I would've animated him based on that mental image when he wasn't dragging his head along the floor. Plausible Impossible and all that.



Then I found and liked some guides to animating equines. I knew from experience how hard it is to draw horse legs in a still image, let alone four dozen frames. Thus, I figured I should expose myself to lots of videos of walking horses long before I would get to animating. The top video is my personal favorite.

Tuesday, October 7, 2014

Project Curvy, pt. 2: Storyboard

Here's some more concept art for, uh, "Curvy." Yeah, I think I'll just stick to that name. I may not have gotten to animating, but I hope you can get an idea of what I was aiming for.

The animation was pretty much going to be an exercise in making shapes move fluidly, the starring shape being Curvy's curvy neck. I think it would've run for at least thirty seconds.

Thursday, September 25, 2014

Project Curvy, pt.1: Concept Art

So I've been working on a hand-drawn thing for Animation class. I was supposed to post about it here a while ago, but I've felt a bit unmotivated so far this year. Here I am, thus, posting my concept art a week before the whole thing is due.

As this was going to be my first hand-drawn animation longer than 10 seconds, I didn't want to make whatever I'd bring to life too hard to draw. Since I still wanted to challenge myself a little, though, I thought I'd try making up something with four legs. Somehow I went from Waddles from Gravity Falls to a sort of long-necked, four-eared equine. If you asked me how I came up with that, I honestly wouldn't have an answer.

His limbs should be less like tentacles in the final animation.

Thursday, May 1, 2014

Video Copilot: The Hand to Hold When Using AfterEffects

A couple of weeks ago, I was tasked with choosing a tutorial on Video Copilot (.net) to follow through in Adobe After Effects. Timidly, I chose this simple video - a guide to creating a spinning Earth in outer space. 

What I had when I was finished was a little bit different from what the video shows. Sadly, this site is keeping me from uploading the 10-second file. (Maybe I set the quality too high?) All I have to upload are a bunch of screenshots I was told to take while I worked. 


I took this one early on, when I had just taken a flat map of the Earth and bent it into a sphere. The tutorial pointed me to the "CC Sphere" effect (look to the right, under the "Effects and Presets" area). It pretty much takes any picture and rounds it into a 3-dimensional sphere for you. I was scared that "making the Earth" would be a longer, more challenging process, but all I really had to do was click a button. To say I was pretty grateful is an understatement.


Here, I was getting started shedding light on the planet. The tutorial wanted me to make a bright green glow on its right outline. I was confused about it at first, but it helped with creating a realistic blue atmosphere over the sphere a while later.


Observe. I can mostly thank the tutorial that it came out this well, but I'm kind of proud of it.


The video called for a scrolling "space fog" texture underneath the Earth. It ended up purple in the finished version, but this is what the texture looked like on its own. The classic "Fractal Noise" effect worked just right after a few edits.


It's not a realistic Earth unless it has clouds, right? This picture looks really weird, I know. It actually looked like a bunch of clouds after I lay it on top of the Earth's texture (which took forever for some reason). I set a few keyframes so it would spin just a little faster than the continents below it.


This is the closest you might get to seeing the finished animation. I took this shot before waiting about 10 minutes for it to render. When I saw the result, I was honestly stunned that I had made anything so good-looking.


Tuesday, April 22, 2014

Saul Bass, Master of Minimalist Movie paMphlets

     Saul Bass is one of the names to know among budding graphic designers. He was responsible for many memorable opening and credits sequences across four decades of movies.
     As a new graphic design student, I was recently introduced to his portfolio of movie posters. Most all of them featured only five colors at most (two of them almost always being black and white) and consisted of only barely edited shapes. Even so, they got their messages across as well as any other sort of poster. Observe:

   (Now, I can't really say this one was made by Saul Bass himself--his style is often imitated due to its popularity--but it's a nice sample of what he was known for.)

(Note: I'm not sure if I can count this post as finished. I'll leave this notice here, so I can remember to edit it later.)

Monday, April 21, 2014

Who Names a Game "Kern"?


So I played a "kerning" game earlier. Yeah, I didn't know what the word meant at first, either. Wikipedia tells that it's a typography term, referring to "the process of adjusting the spacing between characters in a proportional font, usually to achieve a visually pleasing result." Fittingly, the game involved adjusting misplaced letters in word after word while being scored for accuracy. I'm surprised and satisfied with the score I got.

Friday, April 11, 2014

eMagine 2014 - A Post-Event Recap by Someone Who Wasn't There


Keeping a conflict-free schedule helps a lot when you're trying to get good grades. Sometimes, though, it seems as if the school itself wants to make that difficult. Being in E-Communications, I was expected to attend an important event last Saturday. My Forensics grade needed a boost that week, so I had signed up to debate at a tournament on Friday. (When you tell the teacher you want to go to a tournament, you can not take back that signature unless it's an emergency. I learned that the hard way.)

That tournament lasted until 8:30 pm. I woke up a few hours late the next morning, too groggy to do my homework until the next day. In the fatigue I must have forgotten my e-Comm obligation. Thanks to my obligations clashing yet again, the following recap will have to be restricted to a third-person perspective.


The eMagine Media Festival was held at Olathe Northwest to celebrate the many skilled students in the Kansas City area. By "skilled," I mean creatively skilled, as a good amount of the contestants are involved in the E-Communications program. They've made graphics, animations, and short films that they're proud enough of to let be judged by professionals and displayed to perhaps a thousand other students. The best of the best earned their creators medals, certificates, and a clear, cubic statue called the Pixel Award. To make a long story short, it's sort of like the Oscars.


One of the winning short films was shown to my Animation class. I wasn't sure about its plotline at first (it involved a man with a gun, and I hate the sight of those things), but the sudden twist at the end left me speechless in an enjoyable way. I believe its creator deserved whatever he won for it.

Monday, April 7, 2014

Artists at the Nerman, pt. II


Art and religion are actually kind of similar. Hey, don't get offended just yet - think about it. They're hard to comprehend sometimes. In the wrong hands, things get messy and people get mad. And when the really provocative questions are asked, everyone gets uncomfortable. See? They're similar. At least, in the mind of a sir Dylan Mortimer.

We all want something that is a little more edgy, sparks some debate, challenges us, makes us think in a different way than we had. (sic) That’s the point, to me, of both art and religion.
                                       ~Dylan, "Kansas City Artist Dylan Mortimer Wants You To Activate His Halos, Or Not" by Laura Spencer of 89.3 FM

Seeing more in common with the two than some, the artist has blended the two in creative ways since attending Kansas City's Art Institute. He's edited many a street sign with Photoshop to feature Christian allegories, and has established nine "Prayer Booths" (see below) in Kansas City, New York City, and the space in between. His work has earned him some hateful feedback, as one might expect, but he's alright with that.

I know that sometimes, in some people’s opinion, it’s been too far, too preachy, or too this or too that. But I have no problem with making those kinds of mistakes in public, and trying to navigate and learn from it, and see what comes of it.
                                      ~Dylan, same article

Sunday, April 6, 2014

Artists at the Nerman, pt. I

A couple of remarkable artists had their work displayed lately at the local Nerman Museum of Contemporary Art. Chances are, you've seen that odd statue sitting in the front. In case you somehow didn't notice it:


The articles I've seen written about "Companion" here were quick to note how its attire resembles that of a certain mouse. Brian Donnelly - or as more people may know him, "KAWS" - originally created this...thing for display in Hong Kong. According to him, its design came to him when he saw where it would sit.
Originally it was in Hong Kong for Harbour City. When I was invited to do the piece, I went and saw the site. And immediately I was like, “God if I had to sit out here, I would just be mortified if this many people walked past me.” And that’s how that pose came.
                       ~KAWS, in an interview with The New York Times Style Magazine

The man has a very diverse portfolio to his name. He started off as a graffiti artist in Jersey City; from there, he went on to design things from vinyl toys to a limited edition beer bottle, work on a few Disney cartoons, and parody iconic characters like The Simpsons through sculptures and acrylic paint. Yeah.

Friday, March 28, 2014

The Plausible Impossible

Now that I've gotten past not being able to access my other blog, I can begin this Plausible Impossible thing.


Pictured above are Donald Duck and his cousin Gus Goose shaking hands. Gus, being the bigger bird, inadvertedly lifts Donald off the ground with his strength. Plausible is that if one shakes the hand of another with enough force, they might end up shaking the rest of their body as well. This is likely impossible, as no one is strong enough to lift someone by the arm in that way.


Here, Gus prepares to create a tall stack of sandwiches...by shuffling the bread and bologna like playing cards. It's plausible, as one can imagine the bread stack and the bologna stack overlapping. Yet it's impossible, as the bologna likely won't slip in-between the bread as easily as playing cards would.


Right after, the goose pulls out a pair of needles and knits a sock out of spaghetti. (He proceeds to slurp it down by that one loose end.) Noodles are similar in shape with string or yarn, so knitting something out of them is plausible. Unlike string, though, they are slippery and can be ripped into smaller pieces by accident, making this feat impossible.


In another show of strength, Gus squeezes a pair of bananas until they pop out of their peels and into his beak. One might consider this achievable with enough force. Chances are it isn't, even with said force. Bananas are not as elastic and "popable" as balloons,  as suggested here.


As one last example, here's Gus sucking up peas through a straw. The peas roll towards him in a straight line all the way from the other end of the table. Yeah. Perhaps with enough suction, it could be done. Only a machine could achieve that kind of force, though. Even then, it could not suck up the peas in a way that makes them form a conga line.

That's it, I think. I'm glad I got this done before the hour ended.